CTAN280 Animation Portfolio

Skills Used: 3D Animation, Camera Cinematography, ABP Implementation
Software: Autodesk Maya, Unreal Engine

My Fall 2025 Animation course covered foundational animation principles and their application in a game-development workflow. We studied core concepts such as Squash and Stretch, Follow-Through and Overlap, Solid Posing, and Timing. For our two major Unreal Engine animation projects, I applied these principles to create gameplay-ready animations.

In addition to keyframing and refining motion, I worked within a full Unreal Engine pipeline, setting up skeletal meshes, building Animation Blueprints (ABPs), configuring state machines, and fine tuning blend spaces and transitions to ensure smooth animation blending between gameplay actions.