About me
Hello! I’m Gilbert Liu, a Bachelor of Fine Arts in Game Art at the University of Southern California’s School of Cinematic Arts. My time at USC University’s Game Design program taught me the delicate art of creating well-balanced gameplay systems, while my years of 3D modeling experience allows me to craft visually striking worlds that players want to explore.
I am proficient in industry-standard tools such as ZBrush, Maya, and Unreal Engine, and I continuously strive to enhance my skills in game development and environmental design. In my spare time, I enjoy tabletop games, cooking, and traveling, always seeking inspiration from the world around me.
My journey in 3D design began in middle school, where I developed a keen interest in the intersection of creativity and technology. Furthering my education at Chapman University in Animation and Visual Effects has allowed me to hone my skills even more.
During my time at Sage Hill High School, I focused on designing 3D prosthetics, creating functional and aesthetically pleasing art. This experience not only enhanced my technical abilities but also taught me the importance of effective communication with clients to meet their needs.
Currently, I work as a 3D Generalist at USC, where I’m involved in an advanced game project, responsible for designing 3D models and dressing game levels. Recently, I contributed to a senior thesis short film and initiated personal projects that showcase my ability to seamlessly integrate 3D animation into various media formats.
#1 Top One. in Game/Simulation Development
USC has been named the number one School for game design in North America for both its graduate and undergraduate programs. The graduate ranking marks the fifth straight year USC has been on top. This ranking is shared by the Interactive Media & Games Division at the USC School of Cinematic Arts (SCA) and the USC Viterbi School of Engineering’s Department of Computer Science.
The #1 ranking for its Undergraduate Program marks the fourth year the program has held the distinction.
Experience
USC AGP - 3D Generalist
September 2024 – Present
- Designed 3D Models for Advanced Game Project “Smoke Break!” in the Unity Engine.
- Responsible for set dressing on game levels.
- Developed expertise in game development and production pipelines.
Chapman Senior Thesis - 3D Animator
September 2023 – December 2023
- Animated scenes for senior thesis “Rusted Roots,” a live action short film with 3D CGI
- Responsible for ensuring animation integrated seamlessly into film, and also smooth transition to texture artists and lighting team.
- Developed experience working on live action sets and merging 3D with film.
Sage Prosthetics - Prosthetics Designer
September 2021 – May 2022
- Designed and customized 3D Prosthetic hands for those in need.
- Responsible for setting up meetings with clients, understanding their needs and conditions, making sure the 3D model and printed hand matches dimensions, and ensuring satisfaction of the delivered prosthetic.
- Experience working in CAD and 3D Printing software.
- Developed leadership and communication skills working with clients and leading my group ensuring delivery on time.
Education
University Of Southern California, School of Cinematic Arts
August 2024 – May 2027
BFA Game Art
Chapman University, Dodge College of Film and Media Arts
August 2022 – May 2024
BFA Animation and Visual Effects, 3D Animation Emphasis
Sage Hill High School
August 2019 – May 2022
3D Prosthetics
Skills
zbrush
3Ds MAX
autodesk maya
Photoshop
unreal engine
Unity
Google sheets/Excel
Premiere Pro
Illustrator
AFTER EFFECTs
JAVA
Phyton
Language
Fluent in English and Chinese
Interests
Tabletop Games, Cooking, Traveling, Spreadsheets