Skills Used: Maya 3D Animation, Unreal BP and ABP Implementation
Software: Autodesk Maya, Unreal Engine
My Spring 2026 Animation course covered intermediate creature and first person animations and their application in a game-development pipeline workflow. Working with a Maya>Unreal Engine pipeline, I set up Blueprints and Animation Blueprints (ABPs) for implementing creature & character animation, configured state machines, and fine tuning blend spaces and transitions to ensure smooth animation blending between creature movement, attacks and gameplay actions.